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Wilikin Village is the seventh level in Skylanders: Giants. It is the home of the Wilikin.

Description

At any given point during gameplay, this level takes place in one of two worlds: the Real World or the Wilikin World.

The Real World is a dismal collection of islands with a flat gray-blue sky, where dull painted boards replace objects such as flowerpots, houses, and walls. In the Real World, the Wilikins flop lifelessly to the ground and cannot speak.

Switching to Wilikin World transforms the level into a vibrant village decorated with cheerful flowers and friendly Wilikin. In this realm, the level's colors appear much brighter, and the painted wooden objects come to life. The sky loses its flat quality and becomes blue with white clouds.

History

The Wilikins originally lived with Kaos, who the dolls still remember fondly of. The Wilikin were Kaos's toys when he was young. He didn't know he was a Portal Master back then, and was shocked to discover he could bring Wilikin to life. Shocked, and a bit fearful of what his mother would say if she knew he had these powers (she often blamed Portal Masters for the problems in Skylands), he thought it'd best to keep the Wilikin secret. He began building a device that would return the Wilikin to their inanimate toy state whenever mother visited his room. Only problem was that these devices caused other things in the world to shift too, not just the Wilikin.

During one of these shifts, Kaos's mom noticed that the radishes she was boiling for dinner suddenly became bombs. Shortly after that, she learned of the Wilikins and her son's Portal Master powers. She wasn't too happy, but agreed to let Kaos keep his Wilikin friends on the condition that he get rid of those crazy switchers. Thus, he dumped a bunch of them on a remote island that would later became Wilikin Village.[1]

Objectives

  • Enter Wilikin World
  • Clear out all the Monsters
  • Beat the Chompy Mage

Elemental Gates

Areas to Find

  • Isle of the Wilikins (Magic)
  • Facadeville
  • The Abandoned House
  • Hamilton Landing
  • Helena's Home
  • Doll Day-Care
  • Rutherford's Game Room
  • Stephanie's House
  • Catherine's Home
  • The Mud Flats (Earth)
  • Planer Plateau (Life)
  • The Wing Caves
  • The Cliffside Path
  • Roc's Elbow
  • The Perilous Coil (Undead)
  • Logger's Ascent
  • Lower Facadeville
  • The Wood Shop
  • Kate's Keyroom
  • Evie's Puzzle Place
  • The Green Room

New Enemies

Legendary Treasure

  • Eagle Engine

Soul Gem

Hats

  • Toy Soldier Hat
  • Fishing Hat

Story Scrolls

  • Sky Pirates

The Store

  • Luck-O-Tron Bulb - 2,500 gold
  • Rocker Hair - 600 gold
  • Eye Hat - 600 gold
  • Bag O'Boom Skystone - 500 gold
  • Invincibility Power Up - 225 gold
  • Lock Puzzle Key - 500 gold
  • Skystone Cheat - 500 gold
  • Fairy Dust - 50 gold

Trivia

  • The concept of switching between two worlds to solve puzzles is also seen in Darklight Crypt, one of the Adventure Pack levels. The level designer responsible for Wilkin Village was tasked with creating a "new version" of Darklight Crypt with the same mechanics, just "less creepy" (although she admits that she failed completely to attain the latter).[2]
  • The Hamilton Landing area was inspired by the former work address of Toys For Bob, which was a converted aircraft hanger.[2]
  • This is the only level in the game in which Root Runners actually move, although this only happens in the Real World.
  • Enemies transform between the Real World and the Wilikin World:
    • Chompies are regular in Wilkin World but Enfuego in the Real World.
    • Bark Demons are cardboard trees in Wilikin World.
    • Root Runners are stumps being used as flower pots in the Real World.
    • Mace Majors and Grenade Generals are cardboard in the Real World.
  • Shroomboom is able to use his Self-Slingshot to launch himself through the first key gate. It usually takes two launches to get all the way though, but it is possible to pass through entirely with a single launch. Using this trick, a key can be carried to the final key gate to make the final enemy battle trivial.[3]
    • Similarly, Shroomboom can also save time by launching himself over the fence in Planer Plateau. This skips the loading zone for the rising and lowering boxes, causing them to not appear. A better placed launch can also skip the battle with the Troll enemies in that area.
  • There is a picture of Tree Rex on one of the houses.
  • A ghost Wilikin girl lives in the Abandoned House. She emits eerie, echoing noises and follows Skylanders through the house.
  • In the alpha versions of Giants, Wilikin Village was notably different from its finalized counterpart.
    • The sky in the Real/Normal World originally appeared realistic and three-dimensional, as opposed to the final game's flat, fake-looking sky.[4]
    • Flynn originally displayed a unique cowering animation when a Skylander approached him at the start of the level.[5]
    • The world switches were originally modeled after old-fashioned televisions, and their screens would switch between Wilikins (representing the Real World) and the image of a house (representing the Wilikin World) to illustrate world shifts.[6]
    • The Wilikins originally remained "awake" in the Real World, although this was almost certainly an oversight rather than an intentional feature.
    • In the very first alpha build of this level, an orange-pink skybox was used for the Wilkin World.[7] Curiously, this early version of the sky was flat and fake-looking, implying that the Wilikin World was originally going to be styled as the "false" world (whereas in the final game, the Real/Normal World appears more unrealistic). A remnant of this early pink sky can be seen in the final game's settings menu, which contains a screenshot from the alpha version of Wilikin Village.
    • In the early alpha, the sky temporarily transformed into a lurid magenta color later in the level, though whether this change was intentional is unknown, as the color resets upon using a world switch.[8]
    • Rutherford's Game Room was originally called "Lucky Heart's Card Salon" and included a seadog Skystones challenger named Fangs.[9]
    • Doll Day-Care was originally called "Doll Orphanage."
    • The healing/harming enemy discs were originally much larger, and the harmful red discs inflicted 100 damage each, whereas the healing white discs healed 5 HP each.[10]
    • The Cliffside Path originally included a Water Elemental Gate, which was removed in the final game.[11]
    • The Green Room, Chompy Mage's boss arena, originally appeared as a grassy baseball diamond, far removed from its barren rocky appearance in the final game.[12]
  • Wilkin Village's placeholder name was The Wilikins.

References

  1. Skylanders: Giants Official Strategy Guide: Questions & Answers, page 169
  2. 2.0 2.1 Wilikins. WordPress.
  3. Wilikin Village Any% Speedrun. (Date Posted - Jun 21, 2018). Youtube.
  4. Skylanders Giants Alpha Build 1: Full Playthrough. (Date Posted: Jan. 28, 2024). YouTube.
  5. Skylanders Giants Alpha Build 1: Full Playthrough. (Date Posted: Jan. 28, 2024). YouTube.
  6. Skylanders Giants Alpha Build 1: Full Playthrough. (Date Posted: Jan. 28, 2024). YouTube.
  7. Skylanders Giants Alpha Build 1: Full Playthrough. (Date Posted: Jan. 28, 2024). YouTube.
  8. Skylanders Giants Alpha Build 1: Full Playthrough. (Date Posted: Jan. 28, 2024). YouTube.
  9. Skylanders Giants Alpha Build 1: Full Playthrough. (Date Posted: Jan. 28, 2024). YouTube.
  10. Skylanders Giants Alpha Build 1: Full Playthrough. (Date Posted: Jan. 28, 2024). YouTube.
  11. Skylanders Giants Alpha (Full Playthrough). (Date posted - Dec 20, 2017). Youtube
  12. Skylanders Giants Alpha Build 1: Full Playthrough. (Date Posted: Jan. 28, 2024). YouTube.
Levels
Giants
Skylands (World) - Cap'n Flynn's Ship (Hub)

Main Chapters
Time of the Giants - Junkyard Isles - Rumbletown - Cutthroat Carnival - Glacier Gully - Secret Vault of Secrets
Wilikin Village - Troll Home Security - Kaos' Kastle - Aerial Attack! - Drill-X's Big Rig - Molekin Mountain
The Oracle - Autogyro Adventure - Lost City of Arkus - Bringing Order to Kaos!
3DS Chapters
Daring Rescue - Head Hunting - Lost and Found - Through the Ruins - Tiki Tumble - Sand Trap - The Tar Pits
The Windy Dunes - A Walk in the Park - Westernland - Tunnel of Love - Murky Waters - Stuck in the Mud
Overgrowth - Marsh Madness - Cannon Fodder - Ships Ahoy - Phantom Tide Rising - Saving Skylands

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