Each Vehicle is aligned by element and terrain type, giving players unique abilities and diverse experiences across different settings throughout the game. The terrain types are Land, Sky and Sea. Not only are the vehicles playable in game, many of the figures have movable parts, making the toys fun and playable outside of the game.
By collecting Gearbits in vehicle areas, SuperChargers can upgrade their Vehicle's weapon and shields. Players can also gather Mods to customize their vehicles.
Some of the Villains also have their own vehicles, but they cannot be used in the story mode of SuperChargers, and cannot switch drivers. These are unlocked by Trophies, of which there are oneperterrain, plus one extra for Kaos. Additionally, Pandergast allows Skylanders to borrow two of his vehicles for the Land and Sea races of SuperChargers Racing.
In the Skylanders Academy TV series, they are referred to as SuperChargers, and all are capable of flight despite not all being Sky vehicles. They are kept in working condition by Sprocket.
Most of the new hats in SuperChargers are based off the vehicles.
All the land vehicles have wheels that can turn in their toy form.
The Hot Streak and Burn-Cycle are the only Vehicles with secondary abilities that boost up their speed, turning silver Gearbits gold within three seconds.
Coincidentally, both vehicles are of the Fire element.
The Shield Striker and Thump Truck are the only land vehicles that can't have their wheels changed through mods.
When the Splatter Splasher and Soda Skimmer submerge underwater, magical force field bubbles form around the Skylanders piloting them.
The Land, Sea and Sky terrain attributes that the Vehicles have are similar to the Elements Earth, Water and Air.
Land Vehicles are the most plentiful, while Sea Vehicles have the least amount of Vehicles.
Since the main game's starter pack provides the Hot Streak or the Barrel Blaster, a Land Vehicle is required to complete the game, while Sea and Sky Vehicles are optional. However, the Instant Hot Streak can be used instead of a vehicle figure.
For Racing, the starter pack instead includes Clown Cruiser, and Sky is the required terrain. Land and Sea races are playable using the Pandergast Vehicles.
The Barrel Blaster and Clown Cruiser are the only Vehicles with elements that don't match with their respective SuperChargers.
While some Skylanders made their vehicles on their own (Spitfire, Stormblade, etc.) most were constructed by Mags and designed by Sharpfin once the SuperChargers were recruited.
The Gold Rusher is the only Vehicle without any SuperCharged attributes.
Some non-Supercharger Skylanders have unique driving animations.
When Fright Rider drives, Fright will drive with his feet, with Rider still on him.
When Rocky Roll drives, Roll will sometimes go missing and will sometimes merge with Rocky.
In Skylanders Academy, the 4 vehicles used are the Stealth Stinger, Sun Runner, Tomb Buggy and Hot Streak.
Of them, the Stealth Stinger is the only one that is ever seen piloted by their associated driver from the games - in its case, Stealth Elf.
However, the vehicles' instruction manual depicts the Jet Stream, implying that the other vehicles might be elsewhere.
They all run on computer chips rather than Rift Engines, probably as a reference to the toys running on RFID chips.
The villain vehicles were unnamed in SuperChargers Racing. Because of that, the vehicle names of Dr. Krankcase, Gulper and Pain-Yatta are currently unknown.
Each Skylander vehicle has a total of twelve mods, including the horn sounds. However, in Racing, they only have four, corresponding to their full sets.
The vehicles are not compatible in the Nintendo Switch version of Imaginators, due to the removal of the racing mode within the other versions of the game. However, they grant an Imaginite Chest upon being registered in the game.