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''Skylanders: Swap Force'' actually started out as an original Vicarious Visions concept about how the developers could build on the greatness of ''Skylanders'' - playing together, building your collection, and the value of the collection. Also, what's fun from a toy standpoint: not just what's better on the video game side, but what makes for an interesting play pattern on the toy side? The toy design is actually led by Vicarious but I-Wei Huang, Character Director, and Paul Reiche III, Founder have a close interaction on iterating with the designs and making them home in the Skylands.<ref>[http://www.computerandvideogames.com/394640/features/skylanders-swap-force-say-hello-to-activisions-272-new-stars/?page=3#top_banner Skylanders Swap Force: Say hello to Activision's 272 new stars]</ref>
 
''Skylanders: Swap Force'' actually started out as an original Vicarious Visions concept about how the developers could build on the greatness of ''Skylanders'' - playing together, building your collection, and the value of the collection. Also, what's fun from a toy standpoint: not just what's better on the video game side, but what makes for an interesting play pattern on the toy side? The toy design is actually led by Vicarious but I-Wei Huang, Character Director, and Paul Reiche III, Founder have a close interaction on iterating with the designs and making them home in the Skylands.<ref>[http://www.computerandvideogames.com/394640/features/skylanders-swap-force-say-hello-to-activisions-272-new-stars/?page=3#top_banner Skylanders Swap Force: Say hello to Activision's 272 new stars]</ref>
   
Less than a year after having two major projects cancelled, the team at Vicarious Visions didn’t quite know what they were going to do in the third main entry in the ''Skylanders'' franchise. “We knew that we wanted to do something that built off of that and added new magic to bring toys to life,” Vicarious Visions’ Jeremy Russo explained. "One idea we kept coming back to was mix and match. The idea of taking apart different characters and recombining them to create something unique."
+
[[File:Aftershock_AirSkylander_Shapeshifters.jpg|thumb|296px|Early concepts of ''Skylanders: ShapeShifters'']]Less than a year after having two major projects cancelled, the team at Vicarious Visions didn’t quite know what they were going to do in the third main entry in the ''Skylanders'' franchise. “We knew that we wanted to do something that built off of that and added new magic to bring toys to life,” Vicarious Visions’ Jeremy Russo explained. "One idea we kept coming back to was mix and match. The idea of taking apart different characters and recombining them to create something unique."
   
 
This idea was known as '''Skylanders: ShapeShifters''' with the main gimmick having Skylanders take on different forms, even forms that resemble their allies.<ref>[https://www.artstation.com/artwork/Y82rV Skylanders SwapForce - UI Moodboards]</ref> During the development of the game's gimmick, the part swapping mechanics were also tested on various types of characters, including dragons and quadrupeds. <ref>[https://gdcvault.com/play/1023335/Live-Demonstration-of-Character-and Live Demonstration of Character and Toy Design for 'Skylanders' (video version)]</ref>
 
This idea was known as '''Skylanders: ShapeShifters''' with the main gimmick having Skylanders take on different forms, even forms that resemble their allies.<ref>[https://www.artstation.com/artwork/Y82rV Skylanders SwapForce - UI Moodboards]</ref> During the development of the game's gimmick, the part swapping mechanics were also tested on various types of characters, including dragons and quadrupeds. <ref>[https://gdcvault.com/play/1023335/Live-Demonstration-of-Character-and Live Demonstration of Character and Toy Design for 'Skylanders' (video version)]</ref>

Revision as of 09:11, 12 May 2020

“Swappable. Unstoppable.”
    —Skylanders: Swap Force tagline

Skylanders: Swap Force is the third installment in the Skylanders series, the sequel to Skylanders: Giants. In this game, a new group of Skylanders are introduced: the SWAP Force.

Story Summary

Portal Masters embark on an all-new adventure in the mysterious Cloudbreak Islands, home to a mystical volcano that erupts every hundred years to replenish the magic in Skylands. During an epic battle, a brave group of Skylanders were caught in the volcano's eruption, which blasted them apart and sent them to earth. But, the magic of the volcano gave these heroes a remarkable new power — the ability to swap halves — turning them into a special team known as the SWAP Force.

Meanwhile, Kaos is back with a new evil plan. And now, Portal Masters everywhere must reassemble the SWAP Force — in their original form or in new combinations — and send them back to Cloudbreak to save Skylands![1]

Gameplay

Due to the game being developed by Vicarious Visions, Swap Force now possesses a jump ability for all Skylanders, a mechanic that was unavailable in the previous console titles. If the Skylanders fall off a path, they don't get hurt, and are simply reset back on the path, making the game very forgiving with the young target audience.[2]

Vast Possibilities for Play

Skylanders SWAP Force features 16 new interaction figures with new powers and a fresh play pattern – dynamic swapability – that lets kids create more than 250 unique character combinations, giving them more choice than ever before over how they fight and move in the game. With each new addition to their Skylanders SWAP Force collection, Portal Masters unlock an exciting world of possibilities.

More Play Options

For the first time, Portal Masters can experience new dimensions of gameplay including the addition of jumping. And, seasoned fans can play Skylanders SWAP Force with their entire collection of characters from Skylanders Spyro’s Adventure and Skylanders Giants. Skylanders SWAP Force delivers a diverse and dynamic, story-driven gameplay experience, filled with adventure, combat, puzzles, mini-games, and drop-in/drop-out co-op - all set within compelling environments.

All New Characters

More than 50 collectible characters including: 16 new SWAP Force characters, 16 new Skylanders characters, 8 LightCore™ Skylanders characters, 16 new versions of fan-favorite Skylanders from the previous games, each featuring an all new “Wow Pow” upgrade power.

Exciting Adventure

Portal Masters embark on a brand new adventure, encountering never-before-seen enemies and challenges, as well as meeting memorable non-playable characters who can help the Skylanders defeat Kaos and his minions in the Cloudbreak Islands.

Unique Swap Force Zones

Skylanders SWAP Force characters feature traversal abilities – such as flying, climbing, digging, bouncing, or teleporting – each of which can be explored in new areas of Skylands that are centered on these new play mechanics.

Enhanced Graphics Quality

Swap Force’s high-resolution graphics bring to life amazingly detailed characters and richer environments to deliver a high level of visual fidelity that immerses players in the game like never before.[3]

List of Skylanders

Plot

The story begins with Master Eon introducing the player to the world of Skylands as well as its protectors, the Skylanders. The veteran Portal Master then reveals the backstory of a special group of Skylanders known as the SWAP Force, who protected the Cloudbreak Islands and its magical volcano that regenerates the magic in all of Skylands every one hundred years. During an epic battle against a swarm of Fire Vipers summoned by a dark figure, the SWAP Force were caught in the eruption of the magic volcano, which granted them the ability to swap halves, but in the process banished them to Earth.

In the present, Flynn is on vacation at the Cloudbreak Islands to see its next one hundredth eruption. He is encountered by Tessa, a fox girl riding on a large bird named Whiskers, and thrust into another adventure when Kaos ordered a group of Greebles to attack Tessa's village before the volcano celebration...

The heroes manage to take refuge in Woodburrow, but when they arrive, Rufus informs them that the Chieftess has been kidnapped by Evilized Greebles and held in Cascade Glade with the Gillman and Yeti Councillors. Although the Skylanders were able to rescue them, Kaos managed to know the location of the Ancient Elementals. His plan was to use Petrified Darkness, a malignant crystal that turns anyone into an evil version of themselves, to evilize any one of the elementals. With an evilized elemental performing the ancient ritual, the volcano itself would become evilized and spread darkness throughout Skylands.

3DS Version

As Flynn receives a celebration for his heroic efforts in his home of Boom Town with his friends, it is attacked by Count Moneybone and his clockwork army. Sarcastically claiming the celebration as his, he takes a few "parting gifts", stealing Flynn's golden statue and turning Cali into an undead being before taking her as well. Stopped by the army, Flynn and Hugo are unable to take chase before they escape through a coffin gate, and after the Skylanders' arrival through the Sky Docks, need to study the newfound clockwork robots to discover Moneybone's whereabouts.

Their quest takes them to the Ancient Woods to cut his mana fuel sources before the forest is drained of its magic, to the Crystal Caverns to stop the mining of power crystals by a mechanical worm minion, and the Coral Head Cove to uncover the robot factory assembling the clockwork army. However, Moneybone was still at large, and desperate to find his true hideout, the group seeks out the Water Dragon in Samurai Islands for an answer, agreeing to save nearby villages from lava flows to obtain the Skeleton Key, that opens any door on Skylands.

Opening the coffin gate and being dragged to the Undead Fiesta, they discover Moneybone's villa overlooking a spooky village where they discover his plan to use an Immortalizer Ray and turn all of Skylands into zombies, and take chase after him in his Clockwork Castle. After a climatic battle in his large vault of gold and office, his chest gear, that controlled all of his machines, was destroyed, ruining his plans and removing the spell cast on Cali.

Cast

Crew

  • Keythe Farley - Voice Director
  • Amanda Wyatt - Voice Director

Development

Skylanders: Swap Force actually started out as an original Vicarious Visions concept about how the developers could build on the greatness of Skylanders - playing together, building your collection, and the value of the collection. Also, what's fun from a toy standpoint: not just what's better on the video game side, but what makes for an interesting play pattern on the toy side? The toy design is actually led by Vicarious but I-Wei Huang, Character Director, and Paul Reiche III, Founder have a close interaction on iterating with the designs and making them home in the Skylands.[4]

Aftershock AirSkylander Shapeshifters

Early concepts of Skylanders: ShapeShifters

Less than a year after having two major projects cancelled, the team at Vicarious Visions didn’t quite know what they were going to do in the third main entry in the Skylanders franchise. “We knew that we wanted to do something that built off of that and added new magic to bring toys to life,” Vicarious Visions’ Jeremy Russo explained. "One idea we kept coming back to was mix and match. The idea of taking apart different characters and recombining them to create something unique."

This idea was known as Skylanders: ShapeShifters with the main gimmick having Skylanders take on different forms, even forms that resemble their allies.[5] During the development of the game's gimmick, the part swapping mechanics were also tested on various types of characters, including dragons and quadrupeds. [6]

The mix-and-match concept from Skylanders: ShapeShifters, later becoming Swap Force’s main gimmick, was in its infancy at that point. The team hadn’t figured out much of the gameplay or logistics yet. Still, when Activision’s executives visited, the idea was approved. Russo recalled that Activision CEO Eric Hirshberg even called it “magical.” From there, the studio was off to the races to make the magic come to life.

“We initially split it into two groups,” Russo detailed. “We had engineers figuring out how it would actually work.” The original engineer-created character was essentially a mound of clay with an audio jack connecting two parts. It was crude, but effective at laying the base for how magnets would later bring it to fruition.

“Separately, we had designers and artists focusing on the game concept, like what this would actually mean to the player,” Russo said. “That was a lot of fun, but it was all just theory at that point. We knew we had something magical but we just weren’t making that connection between the hardware and the software at that point.”

Then Engineer Brent Gibson made what later became known as the “Frankenlander.” He went home, took apart a bunch of Skylanders and made a three-piece creation (or maybe abomination) using Spyro’s head, Prism Break’s torso, and Voodood’s legs. A video created by Gibson in the wee hours of the morning circulated around some of the team leads, showing, with no audio, Gibson taking Spyro’s head, and thanks to the magic of magnets, attaching it to the torso and the legs with one hand. It was the eureka moment of the entire project. The proof of concept that the Swap Force concept could actually work. And it happened before the first Skylanders game even hit stores.

Gibson was then instructed to make a few more of these beasts so they could use them as the basis for the new characters. No longer using his own home as the workshop, he worked in the New York studio’s own facilities. While cutting Skylanders into pieces for the good of the Cloudbreak Islands, Gibson managed to slice his hand open. Blood pooling in his hand, he tried to cover it up, until someone discovered him and then lead him to a garbage to dump his handful of blood and after that, the hospital. Gnarly scar in hand, Gibson was one of the key catalysts driving Swap Force from theory to reality.[7]

Levels

  1. Mount Cloudbreak
  2. Cascade Glade
  3. Mudwater Hollow
  4. Rampant Ruins
  5. Jungle Rumble
  6. Iron Jaw Gulch
  7. Motleyville
  8. Twisty Tunnels
  9. Serpent's Peak
  10. Boney Islands
  11. Winter Keep
  12. Frostfest Mountains
  13. Mesmeralda's Show
  14. Fantasm Forest
  15. Kaos' Fortress
  16. Motherly Mayhem
  17. Cloudbreak Core

Adventure Packs

Story Scrolls

  • Magical Pyrotechnics
  • Greeble Lands
  • Magical Recycling
  • The Grave Monkey
  • The Glass Hat
  • Motleyville Junk
  • The Fire Vipers of Doom
  • Frozen Galleries
  • Whirlwind's Gift
  • Party on the Mountains
  • Dangerous Perfession
  • Kaos' Laboratory
  • The Clocktower
  • The Platinum Sheep
  • Enchanted Pool
  • The Great Hollow

Reception

Skylanders: Swap Force received mostly positive reviews. Venture Beat holds the game with the score of 90/100 and adds that 'while the inclusion of the jump button certainly makes for more varied gameplay, it also may add more challenge for the younger gamers in your household.'[8] Game Informer gave it a 8.50, saying that the game 'handles the empowerment of playing god convincingly'.[9] IGN gave Swap Force an 8.5, stating that the game 'delivers almost everything fans could want. There are fantastic new characters, a funny story, and a complete disregard for the boring rules that say robots and wizards shouldn't be part of the same world.'[10]

Gallery

Videos

Trivia

  • This is the first Skylanders game that includes the jumping mechanic in the console versions.
  • This marks the first Skylanders game to feature high-definition graphics.
  • Rocket, Climb and Dig Swap Zones have both of their levels in Mount Cloudbreak and Boney Islands.
  • Climb, Speed and Bounce Swap Zones have both of their levels in Rampant Ruins and Kaos' Fortress.
  • Teleport, Rocket, and Sneak have both of their levels in Fantasm Forest and Sheep Wreck Island.
    • As a result, every character from the previous games was recreated in high-definition for SWAP Force.
  • This is the first Skylanders game whose console versions aren't mainly developed by Toys for Bob, though Toys for Bob worked closely with Vicarious Visions on the game and character design.[2] The game was also worked on since before Spyro's Adventure was released, meaning both teams had to find their own way around toy production.[11]
  • This marks the first Skylanders game to be released in North America before other regions. In the previous two games, Australia got the installments first.
  • The 3DS version of SWAP Force is the first to include voice acting, something that was absent in the previous 3DS titles.
  • Three concessions had to be made by developer Beenox in order to take a game optimized for Xbox 360, PlayStation 3 and Wii U, and make it work on Wii. The first was lowering the resolution across the board so the game ran at 480p, the maximum resolution Wii supports. This immediately scaled back the game's demands.
    • Because most of the levels in Skylanders: SWAP Force are so large, the Wii version breaks select oversized levels into two parts that are loaded separately. Naturally all load times in the Wii version will take longer than on the other console platforms.[12]
    • Because of the Wii's hardware limitations, the graphics had to be scaled down to the point where some graphical effects are of lower quality. Some (like the fog in Frostfest Mountains) are even missing entirely.
  • This is the first Skylanders console game to exclude the swimming ability.
  • In the 3DS version, a celebration is being held at the first day of Spring. As of Superchargers, this is the only game with a known date in its events, though it is unknown if Skylands' calendar is the same as any of Earth's.
  • The reveal trailer used the hit song from the 2000s, Weapon of Choice by Fatboy Slim, also popular on internet culture due to its music clip featuring the actor Christopher Walken.

References

Games