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“Drive Evil Crazy!”
    —SuperChargers' tagline

Skylanders: SuperChargers is the fifth installment in the Skylanders franchise, introducing the SuperChargers, an elite team of Skylanders who pilot Vehicles. Rift into Overdrive is the prequel to the game.

Skylanders: SuperChargers Racing is the racing counterpart of the main SuperChargers storyline.

Story Summary

Skylands is in peril! Kaos has unleashed his most evil weapon yet - the Doomstation of Ultimate Doomstruction. With all of Skylands on the verge of collapse, a special team called the SuperChargers has been assembled to pilot an unstoppable fleet of incredible vehicles. Now you and the SuperChargers must embark on epic adventures over land, under sea, and through the sky to stop Kaos and save Skylands!

Features

  • Vehicles-to-Life – For the first time, players can take their Skylanders vehicles straight from the real world into the video games via the Portal of Power to explore the land, sea and skies of Skylands. The vehicles are aligned by element and terrain type, giving players unique abilities and diverse experiences across different settings throughout the game. Not only are the vehicles playable in game, but many have movable parts making the toys fun and playable outside of the game.
  • More Diverse Gameplay – The game delivers a dynamic, story-driven gameplay experience, filled with vehicle-based and on-foot adventure – complete with combat, puzzles, mini games, activities and platforming — all set within a variety of compelling environments. There are 20 new toy vehicles that fans can play with that feature a variety of designs and types – race cars, motorcycles, boats, tanks, helicopters, jets, submarines and more.
    • Land: Stunt, skid, and drift while driving and experiencing high-octane combat
    • Sea: Explore underwater seas, race down roaring rapids and ride the surf and waves
    • Sky: Engage in aerial dogfighting and enjoy freedom of flight with 360 degrees of control
  • New and Returning Heroes – A brand-new class of Skylanders, known as SuperChargers are ready to buckle up and throw down in their fight against evil. Skylanders SuperChargers introduces 20 new SuperChargers toys and supports all 300+ Skylanders toys from previous games, enabling any Skylanders character to pilot land, sea or sky-based vehicles. SuperChargers also have special in-game abilities that help Portal Masters fight Kaos.
  • Customized Vehicles – In Skylanders SuperChargers, kids explore Skylands like never before by going behind the wheel of powerful, tricked-out vehicles. SuperChargers have the ability to customize vehicles in-game with super cool modifications and upgradeable weapons. As players travel throughout the game, they can also discover hidden mods such as a volcanic booster engine that spews lava rocks and jet wings with feathers made of gold.
  • SuperCharged Combos – For the ultimate gaming experience, players can pair a SuperCharger Skylander with its unique signature vehicle to create a SuperCharged combination, unlocking an exclusive mod that revs up the performance of both the vehicle and character.
  • Fast-Paced Storyline – Fans can immerse themselves in an all-new, high-velocity adventure that ignites imaginations and fuels excitement as they speed through Skylands like never before.
  • Racing Mode - Skylanders' all-new Racing Mode, playable in Land, Sea and Sky environments, features supercharged racing combat, layering in even more depth and excitement to the game's online multiplayer component. The high-octane mode is further amplified with all-new time trials, which include three-lap races that take friendly competition up a notch as players battle for the best time score on the leaderboard. All Skylanders SuperChargers Starter Packs come loaded with six dynamic race tracks - two each for Land, Sea and Sky. With hidden routes, power-ups, and diverse locations, Racing Mode offers completely new ways to enjoy the game. Whether played in offline split-screen or online multiplayer, gamers can choose the best route to finish a race, trying to avoid attacks along the way as they navigate through dynamic environments. Voice-chat is available with friends for an added layer of excitement.

Plot

As the game opens, Kaos narrates his previously failed plans as he tells the Portal Master that he has captured Master Eon, Flynn, Cali, and Hugo. Now that Kaos has control of the portals, he tells the players that they are getting cut off from Skylands forever. Hugo manages to get through to the Portal Master stating that they must place a land vehicle on the portal so that they can get the Skylanders to Skylands. Once that is done, the Skylanders infiltrate a transport ship owned by Count Moneybone where they manage to free Hugo, Cali, and Flynn. Hugo tells them that there are other prisoners on the transport ship that need to be free too. Upon getting topside, Flynn, Cali, and Hugo see a contraption that is "eating the sky." Hugo's book glows as Master Eon's message states that he has been taken captive and that Kaos has used the Darkness to construct the Sky Eater. In order to combat it, a special team of Skylanders called the SuperChargers have been assembled to help combat the Sky Eater utilizing special rift engines that utilize the same technology as the portals.

At Motley Meadows, the Skylanders find that it is under attack by the Sky Eater and they must rescue the inhabitants. Back on the transport ship, they work together to take out Count Moneybone's fighter ships that are targeting the escape pods that he had activated. Upon gaining control of the lead ship and rescuing the prisoners, they fall back to Skylanders Academy. Kaos learns from Glumshanks that some of the Trolls have been complaining about the Darkness getting bigger from the skies that it eats. Count Moneybone tells Kaos the status on Master Eon's confinement.

Hugo discovers that he has the sock of Master Eon. The Skylanders head to the Cloudscraper Mountains to seek out the Cloudbreather Dragon, who can track Master Eon to where he is being held with the scent of the sock. However, the forces of Kaos have seized the mountain and try to kidnap the Dragon. The Superchargers liberate the dragon just in time. The Cloudbreather Dragon tells them that Eon is currently trapped in the Land of The Undead. However, in order to get there, they must upgrade the Skylander's vehicles Rift Engines using the Thunderous Bolt from Cloud Kingdom. Upon arrival, it seems that the place has been overtaken by Kaos, courtesy of Lord Stratosfear. He will not allow the Skylanders to take the bolt, so they must defeat him first. The Skylanders take down the transport ships invading the kingdom and attack Lord Stratosfear's Storm Generator. Upon Lord Stratosfear's defeat, all of the vehicles are upgraded by the Thunderous Bolt to travel to the Land of The Undead.

The Superchargers make it to the outskirts of the Detention Center and learn about the Perspective gates, which shifts gravity according to the position of the gate. Fighting their way through the prison and freeing as many prisoners as possible, Count Moneybone is defeated and Eon is freed. Kaos then learns of the defeat, but before he can act, the Darkness becomes sentient and proceeds to lead Kaos in the direction he needs.

Meanwhile, Master Eon tells the Superchargers that they need to defeat the threat of the Darkness by finding out how the Ancients defeated it the last time; however, the only records of this is in the Spell Punk Library, which only a Spell Punk can navigate. The Superchargers go to BattleBrawl Island in order to defeat SpellSlamzer, a Spell Punk. The Superchargers then head to the Spell Punk Library, where they learn that the Darkness was let into Skylands by "The Dark Rift Engine", a super powerful Rift Engine, and the Core of Light was developed as a weapon against the Darkness, but it was never completed. They decide to seek the author of a book, Pomfrey Le Fuzzbottom in hopes that he can tell them how to complete the Core of Light.

At the Sky Eater, Kaos is convinced by the Darkness to rule the universe, not just Skylands. Glumshanks tries to talk Kaos out of it, but the Darkness convinces Kaos to fire Glumshanks. Glumshanks, now jobless, leaves the Sky Eater and is taken to the Skylanders Academy. Buzz is suspicious of Glumshanks, but agrees to give him a trial basis.

The Superchargers head to Gladfly Glades, where they meet a strange collector who promises to give them Fuzzbottom if they can reach him, while shrunk to microscopic size. The Superchargers get to Fuzzbottom, who tells them that the last part of the Core of Light is The Eye of the Ancients, which will turn it into a weapon against the Darkness. However, it is in possession of a Lobster Titan, and the only way to match the Titan's power is to use the Kolossal Kernel, which is in possession of their old enemy, Cap'n Cluck, who has also started a fast food chain called Cap'n Cluck's King Size Chicken. However, this is a front for a chicken army, led by Cluck, and financed by the money he gets from selling his chicken, which he is growing with the Kolossal Kernel. The Superchargers defeat Cluck and take the Kolossal Kernel, which Mags then pops into popcorn. The Superchargers then use the Kolossal Kernel to grow to titan size and defeat the Lobster Titan, gaining the Eye of the Ancients.

Mags then completes the Core of Light, but Kaos has been warned by the Darkness that the Core of Light has been completed, and attacks the Skylanders Academy, destroying the Core of Light for good. Glumshanks then sacrifices himself so that the Superchargers can escape. They escape, but they now have no weapon against the Darkness. Pandergast then announces the Ridepacolypse Demolition Derby, and the grand prize is Glumshanks. The Skylanders win the derby and get Glumshanks back.

Back at the Academy, Glumshanks proposes that the Superchargers use the Dark Rift Engine to send the Darkness back where it came from. Eon tells them that the Vault of the Ancients is the most likely place that the Dark Rift Engine could be. The Superchargers, Flynn, Cali and Glumshanks head to the vault, where they meet a flower-like Watch Wraith named Pluck, who gives the Superchargers the ability to attract and repulse things (or "Push" and "Pull"). The Superchargers recover the Dark Rift Engine, but cannot use their "Push" or "Pull" powers outside of the Vault.

Once the Superchargers return, they are attacked by Sky Pirates who kidnap Mags. The Superchargers get on the Flying Bandit Train and fight Captain BlubberBeard, who wants Mags to make their train go faster. BlubberBeard is defeated and Mags finishes modifying the Dark Rift Engine to send the Darkness back to where it came from.

Meanwhile, Kaos is confronted by an imaginary Glumshanks, who is trying to stop him from destroying all of Skylands. Kaos begins to doubt that he is doing the right thing in destroying Skylands. He confronts the Darkness about this, but the Darkness threatens to take away his powers, so Kaos opens a Mega Rift to destroy all of Skylands.

The Superchargers, Flynn, Cali and Glumshanks then launch an all-out attack on the Sky Eater and make it to Kaos's throne room, where Kaos attacks the Superchargers with the full Power of the Darkness, but he still loses. The Darkness then freezes everyone except for Kaos. Kaos then gets fed up with the Darkness telling him what to do and activates the Dark Rift Engine, and escapes with the Superchargers and their allies. The credits then roll after that.

Suddenly, the Darkness pulls the Rift back open and sucks in the credits. The Darkness then put the remains of the Sky Eater as armor and Eon tells the player that all of their training has led them to this battle, with the Darkness pulling the Superchargers into a void. The Superchargers defeat the Darkness and go back to the Academy, where Kaos tells them that just because the Darkness is gone does not mean that evil is still out there and joins the Academy as "the Ultimate Evil Consultant of Ultimate Evil" until he can find out how to get his powers back. Cali asks Buzz if that's a real job, and Buzz says that this is the best way to keep an eye on Kaos for the moment. Flynn then says that they need to do something awesome, which Cali, Buzz, Tessa, Mags, and Hugo all try saying their own versions of "Boom", but Flynn doesn't like them, Flynn finally suggests they all do it together. Everyone then says their own versions of "Boom!". Eon then narrates the player out, until Kaos interrupts him, taking over the closing narration. The credits roll (for real this time), ending the game.

List of Skylanders and Vehicles

Credits

Skylanders: SuperChargers/Credits

Development

Development for Skylanders: SuperChargers started in 2013. During the process, Vicarious Visions planned to produce a sub-series of games centered around vehicle activities. Each would live under the SuperChargers brand, with its own unique logo treatment for the activity.[1]

Reception

Skylanders: SuperChargers received positive reviews. Aggregating review website Metacritic gave the Wii U version 87/100 based on 13 reviews[2], the PlayStation 4 version 81/100 based on 51 reviews[3], and the Xbox One version 76/100 based on 15 reviews.[4] Activision reported in February 2016 that the game failed to meet their sales expectations.[5] The game was even nominated for Best Family Game at The Game Awards 2015, as well as Favourite Video Game at the Nickelodeon Kids' Choice Awards.

While the game was highly praised for its soundtrack and storyline, there has also been criticism on the vehicles taking up the majority of the gameplay, and that all of them are needed for the complete experience. In the end, SuperChargers performed weaker than expected, with Activision attributing it to greater competition in the toys to life genre and the casual audience's shift to mobile devices.[6]

See also

Gallery

Skylanders: SuperChargers/Gallery

Videos

Trivia

  • This is the first Skylanders console game to feature online multiplayer in both Adventure and Racing Mode.
  • This is the first Skylanders game not to have any Core Skylanders.
    • This is also the first Skylanders game to not introduce a new proper dragon Skylander, though Spitfire, actually a Fire Spirit, was referred to as one in interviews.
    • In fact, none of the new Skylanders introduced are 4-legged, all of them have humanoid forms with two (or more in case of Thrillipede) arms, possibly to fit the racer design motif despite the fact that quadruped Skylanders can also ride vehicles.
  • This is the first console game since Skylanders: Spyro's Adventure where Hugo plays a major role.
  • This is the first game to have guest characters as Skylanders (if not counting Spyro and Cynder) in the form of Nintendo characters, Bowser and Donkey Kong.
    • There were plans for other Nintendo characters to be used as well, including Princess Peach, Kirby and Fox McCloud.[7]
  • In one of its Story Scrolls, Kaos mentions fifteen days between firing Glumshanks, after Gadfly Glades, and the recording which happens at least before the Sky Eater's events, though to the player it has been an average of five hours; implying that much time passes between each level in the story that the player does not experience.
  • During Kaos' opening monologue, when commenting on how Portal Masters have been sending Skylanders to stop him, brief snippets of the Skylanders' battle against his army from the "beginning" trailer for Spyro's Adventure can be seen.
  • As of July 25, 2018, the iOS version of the game has since been removed from the App Store.
  • This is the second game in the series to offer a portal owners pack option for consoles, with the first being Skylanders: Giants and third being Skylanders: Imaginators. Skylanders: Superchargers however, only distributes through digital download, whereas Giants and Imaginators are both only available in physical packs and also comes with a figure included.
  • Superchargers is the second game in the series to have been available as a digital title for consoles. The first was Trap Team for the Wii U, which was only available through a download code included with Wii copies.
    • Due to its digital availability, Superchargers is also the only game in the series that can be played on an Xbox Series S, since it lacks a disc drive.
  • This is the first Skylanders game where the nicknaming option is disabled. Even if the player have nicknamed one of their Skylanders from the previous games, it will instead just show the Skylander's real name in SuperChargers.
  • SuperChargers and Giants are the only sequels in the main Skylanders series to not have any newly released Adventure Packs.
    • However, SuperCharger introduces Trophies, which acts as the replacement for unlocking new contents, where in this case they unlock playable villains, new tracks and racing modes.
  • This is the last Skylanders game to have at least one figure compatible for the previous games.
  • This is the final Skylanders game mainly developed by Vicarious Visions before they left Activision and merged with Blizzard to become Blizzard Albany.
  • Adding vehicles to the Skylanders universe opened up a whole array of sonic possibilities for audio, including engine revs, mechanical noises, and, of course, horns.[8]
  • The game's rendering engineers worked around the clock to continue delivering the necessary tech and tools to make this game that really shines. Realistic water, fog and haze, bloom, lighting - it was an enjoyable experience as a VFX artist to have so much power and versatility, allowing the engineers to push their VFX closer to concept than ever before.[9]
  • To really capture the feeling of speed while driving a vehicle, the developers added real-time signal processing to many of the sound effects in the world, such as the Doppler effect to simulate the change in frequency when passing by an object really fast.[10]
  • It was important that the racing part of SuperChargers be directly integrated into the story flow of the game, while also being able to stand on its own. Partnering with Beenox made that possible.[11]
  • According to developer Stephen Moss, "Our aim with the UI was to make it feel full of artifacts - magical objects, made from real materials, weathered from an epic journey. Integrating our VFX system into the UI tools allowed us, for the first time, to make screens feel as magical as we'd always wanted." [12]
  • Concept art of SuperChargers's in-game map originally depicted its levels with a different layout, likely altered to grant a clearer picture of the story's final progression.[13]
  • According to developer John Paul Rhinemiller, "Our goal with SuperChargers was to create a seamless experience between gameplay and cinematics. So everything you see in our movies are our in-game assets! This allowed us to develop the emotional depth of our fan-favorite supporting cast without ever taking you out of the epic adventure in Skylands." [14]

References

Games
Main series
Spyro's Adventure - Giants - Swap Force - Trap Team - SuperChargers (Racing) - Imaginators
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