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“Abracadabra! Hey there! Wanna some magic tricks?”
    —Ring of Heroes Relationship Description

Magic is one of the ten main elements introduced in the Skylanders series. Being the most essential of all the initial eight Elements, Magic flows through everything and every other Element would be rendered powerless without its presence.[1] This element is associated with magenta, violet and violet-blue, and several other shades of purple.


Magic is the force that binds all of Skylands together. The history of Magic can be traced back to before the Arkeyans. They discovered that a substance called Quicksilver was the very essence of all magical being. They harnessed the power of Magic and combined it with technology to create huge and powerful weapons of war.[2]

The Magic element played a part during the battle between the Skylanders and Kaos's minions. When the Core of Light was destroyed by the Hydra, the Skylanders weren't destroyed by the explosion. By the power of Magic, they were banished in balls of light and jettisoned from Skylands into space. As they hurtled through the unknown, they shrank and froze in time before landing on Earth, where they found new Portal Masters to aid their cause.[3]

Eternal Magic Source

The Eternal Magic Source is the birthplace of all creation. Its power is so great that it cannot be contained, even by the Arkeyans. The Weapon Masters stored the Eternal Magic Source in their armory, where it was guarded for the purpose of preventing future generations from discovering their secrets.


The Quicksilver is the energy that flows through all things magic. It is an ancient oil that is essential to Magic within the Core of Light and must be used to bind every other element together.


Skylanders and enemies who are associated with this element use the art of sorcery, illusions or magical powers to take down their opponents. Even though they are stronger against those of the Undead element, characters who wield the Magic element are weak against characters who have the element of Tech in the Battle Arena. When in their toy form, most Magic-based Skylanders stand on a bronze pedestal that is marked with stars and moons. In Skylanders: Ring of Heroes, the Magic element is strong against Undead and Air, but weak to Water and Tech.

Rare Purple Dragons, like Spyro, have the ability to harness the Magic element to manipulate the other elements of Skylands. Spyro, however, prefers to master the element of Fire.

In Turret gameplay in Skylanders: Trap Team, Magic Skylanders have the elemental ability Spellbind, that temporarily stops enemies in place. In Kaos Doom Challenge, their elemental tower is a magical cauldron that fires explosive vials, that can be upgraded to have long-range homing shots, a magic circle and an exploding potion bottle that poisons enemies.

In Skylanders: SuperChargers, the Magic-aligned Portal Master Powers include reflective energy shields and the ability to daze enemies. Those are distributed in several conditions, and the names are as follows:

  • Mirror Shell - Magic Skylanders get a reflective energy shield in a Magic Zone.
  • Entrancing Entrance - Magic Skylanders daze enemies when summoned.
  • Ensorcelling Strike - Magic Skylander attacks have a chance to daze and incapacitate enemies.
  • Mystical Barrier - A chance for Magic Skylanders hit in a Magic Zone to nullify or reflect the enemy's attack.
  • Mystical Desperation - Magic Skylanders get a reflective energy shield when their health is low.

Skylanders: Imaginators

Magic Imaginators can choose from four different abilities as their secondary attack:

Magic Elemental Imaginator Powers
The first two of these powers are unlocked at the start of the game, the other two are unlocked by leveling up your Imaginator.
Time Bubble
Mastered Time Bubble
Trick Teleport
Mastered Trick Teleport
Bewildering Blast
Mastered Bewildering Blast
Orb Shot
Mastered Orb Shot
Original Power
Press Attack 2 to slow enemies down inside a time bubble.
View Upgrade
Price: 1500
Press Attack 2 to slow enemies down inside a time bubble that pulses damaging energy.
View Base Power
Original Power
Press Attack 2 to teleport dash.
View Upgrade
Price: 1500
Press Attack 2 to teleport dash, and knock enemies into the air at both ends.
View Base Power
Unlocked at Level 3
Press Attack 2 to send nearby enemies flying.
View Upgrade
Price: 1500
Press Attack 2 to drag enemies in before sending them flying.
View Base Power
Unlocked at Level 5
Press Attack 2 to toss out a set of four magic orbs around you.
View Upgrade
Price: 1500
Press Attack 2 to also shoot out a larger orb that shoots out the smaller orbs at enemies.
View Base Power

The default color schemes for Magic Imaginators include Pixie Dust, Hocus Pocus, Crystal Elixir, Presto, Aristocrat, Lilac Web and Plum Perfect. Parts unlocked by Magic Creation Crystals are from the Witch Set, including colorful garb and a familiar head.

Magic Elemental Characters


Core Skylanders
Cobra Cadabra Icon Cobra Cadabra
Charming Cobra Cadabra Icon Charming Cobra Cadabra
King Cobra Cadabra Icon King Cobra Cadabra
Déjà Vu Icon Déjà Vu
Legendary Déjà Vu Icon Legendary Déjà Vu
Double Trouble Icon Double Trouble
Royal Double Trouble Icon Royal Double Trouble
Dune Bug Icon Dune Bug
Pop Fizz Icon Pop Fizz
Hoppity Pop Fizz Icon Hoppity Pop Fizz
Love Potion Pop Fizz Icon Love Potion Pop Fizz
Punch Pop Fizz Icon Punch Pop Fizz
Spyro Icon Spyro
Dark Spyro Icon Dark Spyro
Elite Spyro Icon Elite Spyro
Legendary Spyro Icon Legendary Spyro
Star Strike Icon Star Strike
Enchanted Star Strike Icon Enchanted Star Strike
Mystic Star Strike Icon Mystic Star Strike
Voodood Icon Voodood
Elite Voodood Icon Elite Voodood
Wrecking Ball Icon Wrecking Ball
Buddy Wrecking Ball Icon Buddy Wrecking Ball
Ninjini Icon Ninjini
Scarlet Ninjini Icon Scarlet Ninjini
SWAP Force Movement Type
Hoot Loop Icon Hoot Loop
Enchanted Hoot Loop Icon Enchanted Hoot Loop
Teleport symbol
Trap Shadow Icon Trap Shadow Sneak symbol
Trap Masters
Blastermind Icon Blastermind
Enigma Icon Enigma
Mini-Jini Icon Mini-Jini
Spry Icon Spry
Big Bubble Pop Fizz Icon Big Bubble Pop Fizz
Birthday Bash Big Bubble Pop Fizz Icon Birthday Bash Big Bubble Pop Fizz
Splat Icon Splat
Power Blue Splat Icon Power Blue Splat
Senseis Battle Class
Buckshot Icon Buckshot
Heartbreaker Buckshot Icon Heartbreaker Buckshot
Bowslinger symbol
Mysticat Icon Mysticat Sorcerer symbol
Pain-Yatta Icon Pain-Yatta Smasher symbol


Bomb Shell Villain Icon Bomb Shell
Pain-Yatta Villain Icon Pain-Yatta
Rage Mage Villain Icon Rage Mage

Magic Elemental Items

Magic Traps Magic Traps
  • Arcane Hourglass (Hourglass)
  • Axe of Illusion (Axe)
  • Biter's Bane (Log Holder)
  • Rune Rocket (Rocket)
  • Sorcerous Skull (Skull)
  • Spell Slapper (Totem)
Magic Crystals Magic Creation Crystals
Vehicles Terrain
Scale Biter Icon Dragon Hunter's Scale Biter Land Symbol
Wave Singer Icon Mesmeralda's Wave Singer Sea Symbol
Soda Skimmer symbol Soda Skimmer
Nitro Soda Skimmer Icon Nitro Soda Skimmer
Sea Symbol
Rune Slider Icon Spellslamzer's Rune Slider Sea Symbol
Splatter Splasher symbol Splatter Splasher
Power Blue Splatter Splasher Icon Power Blue Splatter Splasher
Sea Symbol

Battlecast Spell Cards

Playing multiple spells and gaining more and more is the nature of Magic Spells. Many attacks require one played previously, and others use energy drawn from them as an attack. An enemy fighting against a Magic user must be wary of its abilities to copy the opposing team's spells, and how quickly the team can gain ranks by combining cards.

The scrapped team spell for this element is Mysteries of Magic, a low energy spell where the player gains a spell for each Magic character on the team using a mysterious obelisk.

Abra-Kaboom Mind Reader Fortune Telling

Blast a random enemy for 50 damage.

Mind Readercard

Gain a copy of a non-character spell from the enemy deck.

Fortune Tellingcard

View three spells from your deck. Gain one of them.

Rippling Pulse Warp Hat - Gear Arcane Prism - Relic
Rippling Pulsecard

Shock a frontline enemy for 40 damage. If you've played another spell this turn, shock each other enemy for 40 damage.

Warp Hat - Gearcard

At the end of each turn, swap in owner.

Arcane Prism - Reliccard

When you play a spell, shock a random enemy for 40 damage.

Essence Ignition Ob's Wand - Relic Rerun
Essence Ignitioncard

Gain a non-character spell of an enemy's element. Blast that enemy for 10 damage for each energy that card costs.

Ob's Wand - Reliccard

You characters' abilities cost 2 less.


Gain all non-character cards played last turn.

Switcheroo Magic Mayhem Thought Theft

Swap in an enemy character. Shock it for 40 damage.

Magic Mayhemcard

Randomly shock your enemies for 120 damage.

Thought Theftcard

Gain copies of three non-character spells from the enemy deck.

Nether Warp Mysteries of Magic
Nether Warpcard

Afflict an enemy for 100 damage. Give it -100 power until your next turn.

Mysteries of Magiccard

Gain a spell for each Magic character on your team.

For character spells: See Ninjini, Pop Fizz and Spyro



  • All the core Magic Skylanders have a dodecagonal stand.
  • The Magic symbol slightly resembles the cutie mark of Twilight Sparkle from My Little Pony: Friendship Is Magic.
    • Friendship is Magic also has a magical purple dragon named Spike.
  • Magic has more variants than any other Elements.
  • The music from Sky Schooner Docks plays in Magic elemental zones.
  • This is the only element to have Enchanted Skylanders.
  • Besides the Kaos element, the Magic element has the least amount of Villains.
    • It is also the only element without a Doom Raider.
      • None of the villains of this element appear as final bosses of any level in Trap Team either.
  • The Aristocrat Imaginator color scheme's name is a reference to the association of purple with royalty.


  1. Skylanders: Book of Elements - Magic and Tech, page 40
  2. Skylanders: Book of Elements - Magic and Tech, page 8
  3. Skylanders: Book of Elements - Magic and Tech, page 15

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