Know-It-All Island is the second level in Skylanders: Trap Team. This island wilderness is home to all-knowing Stone Heads, whom the Skylanders seek to consult for knowledge about the Doom Raiders. Trolls have taken over the island, however, and the Skylanders have to clear them out in their quest for information.
Story[]
Rift into Overdrive[]
While gaining information about the Rift Engines from the Stone Heads, Know-It-All Island was consumed by a rift manifested from Kaos's Sky Eater.
Objectives[]
- Gather info about Doom Raiders
- Clear out Trolls from the island
Elemental Gates[]
Areas To Find[]
- Pompous Point (Life)
- Told-You-So Terrace
- Stuck-Up steppes
- The Weighting Room
- Windbag Woods (Air)
- Enchanted Forest (Life)
- Steam Vent Junction
- Boulder Falls Circle
- Shadowy Sanctum (Dark)
- Patronizing Plateau (Life)
New Enemies[]
Wanted Villains[]
Villain | Element | |
---|---|---|
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Tussle Sprout | ![]() |
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Buzzer Beak | ![]() |
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Slobber Trap | ![]() |
Villain Quests[]
- The Gulper - "Balloon Redemption" (by Mags)
- Slobber Trap - "Gumbus' Fortune" (by Gumbus)
Soul Gems[]
- Food Fight - That's How I Roll
- Blackout - Supernova Black Hole
Hats[]
- Sleuth Hat: +7 Critical Damage
- Hedgehog Hat: +2 Speed, +2 Elemental Power
Legendary Treasure[]
- Legendary Tribal Statue
Story Scroll[]
- "Meditations on 'Boom'" - Chapter 2
Trivia[]
- The Enchanted Forest area within the Life Traptanium Gate uses the same level design as Falling Forest from Skylanders: Spyro's Adventure.
- Similarily, the Dark Traptanium Gate also has the same level design as Midnight Museum, another level in Trap Team.
- Know-it-All Island and Shattered Island are some of the few existing levels unrelated to the villains' headquarters that are completely destroyed after their first appearances, though the former was destroyed in-between games by the Sky Eater's rifts.
- The Stoneheads in this level mention all of the Doom Raiders except for Chef Pepper Jack and Dr. Krankcase.
- Know-It-All Island is the only Trap Team level designed to allow players to backtrack from the end of the level almost all the way to its beginning. Additionally, the level has a music variant that plays only when backtracking, suggesting that this feature was deliberate.