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“See the Light!”
    —Knight Light's official catchphrase

Knight Light is the Light Trap Master in Skylanders: Trap Team. He comes with the Sunscraper Spire expansion pack, but later came in a single pack.

Background

Personality

Knight Light is described as pure, gallant, righteous and illuminating.[1]

Biography

Before the destruction of the Core of Light left him stranded in the Light Realm, Knight Light was the protector of the Starlight – the source of light, wisdom and vast energy in Radiant City. But an evil villain known as Luminous wanted the Starlight for himself. Without warning, Luminous attacked, and the two took to the skies in an epic battle which lasted several days. In the end, Knight Light stood victorious and Luminous was imprisoned within Sunscraper Spire so that he could no longer pose a threat to Skylands. Now with his Traptanium blade, Knight Light fights alongside the Trap Team to keep evil at bay!

Story

Skylanders Issue 7 (Light Show!)

Knight Mare Knight Light

Knight Light and Knight Mare arriving to assist Spotlight and Blackout

Knight Light battled against Chef Pepper Jack and his group of Plant Warriors to protect a village of Mabu. Announcing his return to the realm of Skylands, the Light Trap Master defeated the Fire Doom Raider and his minions.

Skylanders Issue #10

When Spotlight and Blackout were ambushed by Pain-Yatta's candy soldiers, Knight Light and Knight Mare came to aid their fellow allies after they contacted the two Trap Masters prior to coming to the Arkeyan ruins. During the heat of the battle, Knight Light openly blamed Knight Mare for both of them being late, and in response, Knight Mare claimed that Knight Light was the one responsible. Eventually the Light and Dark Skylanders defeated the horde of candy warriors, but were soon confronted by Pain-Yatta and became overwhelmed by his wave of candy.

Skylanders Issue #11

Knight Light, Blackout, Spotlight, and Knight Mare became imprisoned inside Pain-Yatta's giant pinata to power him and his army of candy warriors during their impending conquest over Skylands. Should they use their powers of Light and Dark to try and escape their prison, they would only make Pain-Yatta and his army stronger. Eventually the Skylanders concocted a plan to overload the pinata with their powers, causing it to explode and allowing the Skylanders to escape. Despite absorbing the Light and Dark energies to empower himself, Pain-Yatta suddenly became sick from taking in too much power and his candy warriors around Skylands dropped to pieces, resulting in Pain-Yatta's defeat. At the Skylanders Academy, Master Eon congratulated the Light and Dark Skylanders for their efforts in saving Skylands once again with their Light and Dark abilities.

Skylanders: Rift into Overdrive

WARNING: This section contains spoilers below! (Skip section)

As Kaos' fleet of airships breached the perimeter around the Skylanders Academy, Knight Light, Bat Spin, Scratch, Boom Jet and Sunburn aided Wash Buckler's group in fending them off. However they were shocked to see more of Kaos' army in the form of a huge fleet of ships approaching them.

Spoilers end here.

Relationships

Knight Mare

In Skylanders Issue 10, Knight Light and Knight Mare displayed a sort of rivalry towards one another, quarreling in the mist of combat. Knight Light was quick to blame Knight Mare for causing both of them to be late in assisting Spotlight and Blackout.

Gameplay

Stats

These are the starting and maximum Statistics for this Skylander in the Skylanders games.

  • Health: 430 (max. 860)
  • Speed: 70 (max. 118)
  • Armor: 12 (max. 42)
  • Critical Hit: 70 (max. 120)
  • Elemental Power: 35 (max. 85)

Warning: These stats are not used in any of the Skylander games. They are only listed for completeness reasons.

  • Strength: 250
  • Defense: 100
  • Agility: 100
  • Luck: 100

Abilities

Basic Abilities
These abilities are available from the start of the game.
Soul Gem Ability
Requires Soul Gem from:
Sunscraper Spire
Traptanium Scimitar Prismatic Pounce
Brilliant Blade
Knight Lightprimarypower
Primary Ability
Press Attack 1 to swing the Traptanium Scimitar. Press Attack 1, Attack 1, and hold Attack 1 for a combo attack.
Knight Lightsecondarypower
Secondary Ability
Press Attack 2 for a Scimitar Slash and create a Light Aura, where Sabre attacks do more damage.
Knight Lightsoulgempower
Price: 4000
Traptanium Scimitar is upgraded to its ultimate form and does maximum damage.
Basic Upgrades
Skylanders can buy new abilities from Persephone/Power Pods.
Hallowed Ground Light Up Lasting Light Scharper Scimitar
Knight Lightbasicupgrade1
Price: 500
Enemies in Light Auras move slower and do reduced damage.
Knight Lightbasicupgrade2
Price: 700
Hold Attack 3 to create a circle of light, release to levitate and damage anything near the circle.
Knight Lightbasicupgrade3
Price: 900
Light Auras last longer.
Knight Lightbasicupgrade4
Price: 1200
Traptanium Scimitar does more damage.
Scimitar Slasher
View Luminary of Light
Improve Traptanium Scimitar attacks.
Ascending Strike Speed of Light Spinning Slash
Knight Lightpath1upgrade1
Price: 1700
Traptanium Scimitar knocks enemies into the air.
Knight Lightpath1upgrade2
Price: 2200
While holding Attack 3, press Attack 2 to teleport the Light Up target and perform an upward strike.
Knight Lightpath1upgrade3
Price: 3000
Hold Attack 2 to charge up the Traptanium Scimitar and release a 360-degree attack.
Luminary of Light
View Scimitar Slasher
Improve Prismatic Pounce attacks
Radiant Radius Illumination Detonation Flash Dash
Knight Lightpath2upgrade1
Price: 1700
Prismatic Pounce hits a larger area and Light Auras are larger as well.
Knight Lightpath2upgrade2
Price: 2200
Light Auras explode before disappearing, damaging anything nearby.
Knight Lightpath2upgrade3
Price: 3000
Press Attack 2, Attack 2 for a powerful Prismatic Pounce attack and be invulernable while flickering.

Quotes

Battle Cries

  • "See the light!"
  • "Rise and shine!"
  • "Time to shine!"
  • "Illuminating!"
  • "Outshinging the rest!"
  • "Feeling stronger!" - when Traptanium Scimitar glows
  • "Ready for battle!"
  • "Unstoppable!" - when he destroys a traptanium cluster
  • "Of gold and glory!" - when opening a treasure chest
  • "Fortune favors the brave!"
  • "Power burst!" - when leveling up
  • "More power!"
  • "My future is looking bright!" - when checking stats
  • "A cut above all others!"
  • "I look rather distinguished!" - when wearing a hat
  • "A choice beyond reason!"
  • "Hm, a name for the ages! - when given a nickname
  • "Let my new name be known!"

Character Trailers

Meet_the_Skylanders_Knight_Light

Meet the Skylanders Knight Light

Skylanders_Trap_Team_-_Knight_Light's_Soul_Gem_Preview_(See_the_Light)

Skylanders Trap Team - Knight Light's Soul Gem Preview (See the Light)

Skylanders_Power_Play_Knight_Light

Skylanders Power Play Knight Light

Official_Skylanders_Trap_Team_"Knight_Light"_Trailer

Official Skylanders Trap Team "Knight Light" Trailer

 

Gallery

 

Trivia

  • Both he and Knight Mare both have the word 'knight' in their names.
  • His name is a play on nightlight, a small lamp that provides light in dark areas during the night.
  • He loosely resembles an angel or seraph.
    • He also slightly resembles a harpy.
  • He has the highest health out of all the Trap Masters.
  • Knight Light and Knight Mare both have names that play on terms that involve sleep.
  • Despite not having a flight upgrade, Knight Light can fly by double tapping the jump button.

References

  1. Skylanders Trap Team: Master Eon's Official Guide, page 68

Skylanders: Spyro's Adventure
Lightning Rod - Sonic Boom - Warnado - Whirlwind
Skylanders: Giants
Jet-Vac - Swarm
Skylanders: Swap Force
Boom Jet - Free Ranger - Pop Thorn - Scratch
Skylanders: Trap Team
Blades - Fling Kong - Gusto - Thunderbolt
Skylanders: SuperChargers
Hurricane Jet-Vac - Stormblade
Skylanders: Imaginators
Air Strike - Bad Juju - Wild Storm
Minis / Eon's Elite
Breeze - Pet-Vac / Elite Whirlwind
Alt Decos
Egg Bomber Air Strike - Legendary Blades - Legendary Free Ranger - Legendary Hurricane Jet-Vac
Legendary Jet-Vac - Mystical Bad Juju - Polar Whirlwind - Power Punch Pet-Vac
Lost Islands Alter Egos
Buttered Pop Thorn - Gourmet Gusto

Skylanders: Trap Team
Blackout - Knight Mare
Skylanders: SuperChargers
Nightfall
Skylanders: Imaginators
Hood Sickle - Starcast
Alt Deco
Steel Plated Hood Sickle
Ring of Heroes Alter Egos
Shadow King Pen - Shadow Spitfire - Shadow Spyro

Skylanders: Spyro's Adventure
Bash - Dino-Rang - Prism Break - Terrafin
Skylanders: Giants
Crusher - Flashwing
Skylanders: Swap Force
Doom Stone - Rubble Rouser - Scorp - Slobber Tooth
Skylanders: Trap Team
Fist Bump - Head Rush - Rocky Roll -Wallop
Skylanders: SuperChargers
Shark Shooter Terrafin - Smash Hit
Skylanders: Imaginators
Barbella - Golden Queen - Tri-Tip
Minis / Eon's Elite
Bop - Terrabite / Elite Dino-Rang - Elite Terrafin
Alt Decos
Dark Golden Queen - Dark Slobber Tooth - Granite Crusher - Jade Flashwing
Legendary Bash - Legendary Tri-Tip - Nitro Head Rush - Steel Plated Smash Hit
Lost Islands Alter Egos
Birthday Bash - Rocky Egg Roll - Sundae Slobber Tooth

Skylanders: Trap Team
Knight Light - Spotlight
Skylanders: SuperChargers
Astroblast
Skylanders: Imaginators
Aurora - Blaster-Tron
Alt Decos
Legendary Astroblast - Solar Flare Aurora
Ring of Heroes Alter Egos
Light Flashwing - Light Hex - Light Jet-Vac

Other Skylanders

Skylanders: Imaginators
Kaos - Imaginators

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