- “See the Light!”
- —Knight Light's official catchphrase
Knight Light is the Light Trap Master in Skylanders: Trap Team. He comes with the Sunscraper Spire expansion pack, but later came in a single pack.
Background
Personality
Knight Light is described as pure, gallant, righteous and illuminating.[1]
Biography
Before the destruction of the Core of Light left him stranded in the Light Realm, Knight Light was the protector of the Starlight – the source of light, wisdom and vast energy in Radiant City. But an evil villain known as Luminous wanted the Starlight for himself. Without warning, Luminous attacked, and the two took to the skies in an epic battle which lasted several days. In the end, Knight Light stood victorious and Luminous was imprisoned within Sunscraper Spire so that he could no longer pose a threat to Skylands. Now with his Traptanium blade, Knight Light fights alongside the Trap Team to keep evil at bay!
Story
Skylanders Issue 7 (Light Show!)
Knight Light battled against Chef Pepper Jack and his group of Plant Warriors to protect a village of Mabu. Announcing his return to the realm of Skylands, the Light Trap Master defeated the Fire Doom Raider and his minions.
Skylanders Issue #10
When Spotlight and Blackout were ambushed by Pain-Yatta's candy soldiers, Knight Light and Knight Mare came to aid their fellow allies after they contacted the two Trap Masters prior to coming to the Arkeyan ruins. During the heat of the battle, Knight Light openly blamed Knight Mare for both of them being late, and in response, Knight Mare claimed that Knight Light was the one responsible. Eventually the Light and Dark Skylanders defeated the horde of candy warriors, but were soon confronted by Pain-Yatta and became overwhelmed by his wave of candy.
Skylanders Issue #11
Knight Light, Blackout, Spotlight, and Knight Mare became imprisoned inside Pain-Yatta's giant pinata to power him and his army of candy warriors during their impending conquest over Skylands. Should they use their powers of Light and Dark to try and escape their prison, they would only make Pain-Yatta and his army stronger. Eventually the Skylanders concocted a plan to overload the pinata with their powers, causing it to explode and allowing the Skylanders to escape. Despite absorbing the Light and Dark energies to empower himself, Pain-Yatta suddenly became sick from taking in too much power and his candy warriors around Skylands dropped to pieces, resulting in Pain-Yatta's defeat. At the Skylanders Academy, Master Eon congratulated the Light and Dark Skylanders for their efforts in saving Skylands once again with their Light and Dark abilities.
Skylanders: Rift into Overdrive
WARNING: This section contains spoilers below! (Skip section) |
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As Kaos' fleet of airships breached the perimeter around the Skylanders Academy, Knight Light, Bat Spin, Scratch, Boom Jet and Sunburn aided Wash Buckler's group in fending them off. However they were shocked to see more of Kaos' army in the form of a huge fleet of ships approaching them.
Spoilers end here. |
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Relationships
Knight Mare
In Skylanders Issue 10, Knight Light and Knight Mare displayed a sort of rivalry towards one another, quarreling in the mist of combat. Knight Light was quick to blame Knight Mare for causing both of them to be late in assisting Spotlight and Blackout.
Gameplay
Stats
These are the starting and maximum Statistics for this Skylander in the Skylanders games.
- Health: 430 (max. 860)
- Speed: 70 (max. 118)
- Armor: 12 (max. 42)
- Critical Hit: 70 (max. 120)
- Elemental Power: 35 (max. 85)
Warning: These stats are not used in any of the Skylander games. They are only listed for completeness reasons.
- Strength: 250
- Defense: 100
- Agility: 100
- Luck: 100
Abilities
Basic Abilities These abilities are available from the start of the game. |
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Traptanium Scimitar | Prismatic Pounce |
Brilliant Blade
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Primary Ability Press Attack 1 to swing the Traptanium Scimitar. Press Attack 1, Attack 1, and hold Attack 1 for a combo attack. |
Secondary Ability Press Attack 2 for a Scimitar Slash and create a Light Aura, where Sabre attacks do more damage. |
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Basic Upgrades Skylanders can buy new abilities from Persephone/Power Pods. | ||||||
Hallowed Ground | Light Up | Lasting Light | Scharper Scimitar | |||
Price: 500 Enemies in Light Auras move slower and do reduced damage. |
Price: 700 Hold Attack 3 to create a circle of light, release to levitate and damage anything near the circle. |
Price: 900 Light Auras last longer. |
Price: 1200 Traptanium Scimitar does more damage. |
Scimitar Slasher |
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Ascending Strike | Speed of Light | Spinning Slash | ||
Price: 1700 Traptanium Scimitar knocks enemies into the air. |
Price: 2200 While holding Attack 3, press Attack 2 to teleport the Light Up target and perform an upward strike. |
Price: 3000 Hold Attack 2 to charge up the Traptanium Scimitar and release a 360-degree attack. |
Luminary of Light |
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Radiant Radius | Illumination Detonation | Flash Dash | ||
Price: 1700 Prismatic Pounce hits a larger area and Light Auras are larger as well. |
Price: 2200 Light Auras explode before disappearing, damaging anything nearby. |
Price: 3000 Press Attack 2, Attack 2 for a powerful Prismatic Pounce attack and be invulernable while flickering. |
Quotes
Battle Cries
- "See the light!"
- "Rise and shine!"
- "Time to shine!"
- "Illuminating!"
- "Outshinging the rest!"
- "Feeling stronger!" - when Traptanium Scimitar glows
- "Ready for battle!"
- "Unstoppable!" - when he destroys a traptanium cluster
- "Of gold and glory!" - when opening a treasure chest
- "Fortune favors the brave!"
- "Power burst!" - when leveling up
- "More power!"
- "My future is looking bright!" - when checking stats
- "A cut above all others!"
- "I look rather distinguished!" - when wearing a hat
- "A choice beyond reason!"
- "Hm, a name for the ages! - when given a nickname
- "Let my new name be known!"
Character Trailers
Gallery
Trivia
- Both he and Knight Mare both have the word 'knight' in their names.
- His name is a play on nightlight, a small lamp that provides light in dark areas during the night.
- He loosely resembles an angel or seraph.
- He also slightly resembles a harpy.
- He has the highest health out of all the Trap Masters.
- Knight Light and Knight Mare both have names that play on terms that involve sleep.
- Despite not having a flight upgrade, Knight Light can fly by double tapping the jump button.
References
- ↑ Skylanders Trap Team: Master Eon's Official Guide, page 68