“See the Light!”
    —Knight Light's official catchphrase

Knight Light is the Light Trap Master in Skylanders: Trap Team. He comes with the Sunscraper Spire expansion pack, but later came in a single pack.



Knight Light is described as pure, gallant, righteous and illuminating.[1]


Before the destruction of the Core of Light left him stranded in the Light Realm, Knight Light was the protector of the Starlight – the source of light, wisdom and vast energy in Radiant City. But an evil villain known as Luminous wanted the Starlight for himself. Without warning, Luminous attacked, and the two took to the skies in an epic battle which lasted several days. In the end, Knight Light stood victorious and Luminous was imprisoned within Sunscraper Spire so that he could no longer pose a threat to Skylands. Now with his Traptanium blade, Knight Light fights alongside the Trap Team to keep evil at bay!


Light in the Dark

Knight Mare Knight Light

Knight Light and Knight Mare arriving to assist Spotlight and Blackout

Knight Light battled against Chef Pepper Jack and his group of Plant Warriors to protect a village of Mabu. Announcing his return to the realm of Skylands, the Light Trap Master defeated the Fire Doom Raider and his minions.

When Spotlight and Blackout were ambushed by Pain-Yatta's candy soldiers, Knight Light and Knight Mare came to aid their fellow allies after they contacted the two Trap Masters prior to coming to the Arkeyan ruins. During the heat of the battle, Knight Light openly blamed Knight Mare for both of them being late, and in response, Knight Mare claimed that Knight Light was the one responsible. Eventually the Light and Dark Skylanders defeated the horde of candy warriors, but were soon confronted by Pain-Yatta and became overwhelmed by his wave of candy.

Knight Light, Blackout, Spotlight, and Knight Mare became imprisoned inside Pain-Yatta's giant pinata to power him and his army of candy warriors during their impending conquest over Skylands. Should they use their powers of Light and Dark to try and escape their prison, they would only make Pain-Yatta and his army stronger. Eventually the Skylanders concocted a plan to overload the pinata with their powers, causing it to explode and allowing the Skylanders to escape. Despite absorbing the Light and Dark energies to empower himself, Pain-Yatta suddenly became sick from taking in too much power and his candy warriors around Skylands dropped to pieces, resulting in Pain-Yatta's defeat. At the Skylanders Academy, Master Eon congratulated the Light and Dark Skylanders for their efforts in saving Skylands once again with their Light and Dark abilities.

Rift into Overdrive

As Kaos' fleet of airships breached the perimeter around the Skylanders Academy, Knight Light, Bat Spin, Scratch, Boom Jet and Sunburn aided Wash Buckler's group in fending them off. However they were shocked to see more of Kaos' army in the form of a huge fleet of ships approaching them.


Knight Mare

In Light in the Dark, Knight Light and Knight Mare displayed a sort of rivalry towards one another, quarreling in the midst of combat. Knight Light was quick to blame Knight Mare for causing both of them to be late in assisting Spotlight and Blackout.



These are the starting and maximum Statistics for this Skylander in the Skylanders games.

  • Health: 430 (max. 860)
  • Speed: 70 (max. 118)
  • Armor: 12 (max. 42)
  • Critical Hit: 70 (max. 120)
  • Elemental Power: 35 (max. 85)

Warning: These stats are not used in any of the Skylander games. They are only listed for completeness reasons.

  • Strength: 250
  • Defense: 100
  • Agility: 100
  • Luck: 100


Basic Abilities
These abilities are available from the start of the game.
Soul Gem Ability
Requires Soul Gem from:
Sunscraper Spire
Traptanium Scimitar Prismatic Pounce
Brilliant Blade
Knight Lightprimarypower

Primary Ability
Press Attack 1 to swing the Traptanium Scimitar. Press Attack 1, Attack 1, and hold Attack 1 for a combo attack.

Knight Lightsecondarypower

Secondary Ability
Press Attack 2 for a Scimitar Slash and create a Light Aura, where Sabre attacks do more damage.

Knight Lightsoulgempower
Price: 4000
Traptanium Scimitar is upgraded to its ultimate form and does maximum damage.

Basic Upgrades
Skylanders can buy new abilities from Persephone/Power Pods.

Hallowed Ground Light Up Lasting Light Scharper Scimitar
Knight Lightbasicupgrade1
Price: 500

Enemies in Light Auras move slower and do reduced damage.

Knight Lightbasicupgrade2
Price: 700

Hold Attack 3 to create a circle of light, release to levitate and damage anything near the circle.

Knight Lightbasicupgrade3
Price: 900

Light Auras last longer.

Knight Lightbasicupgrade4
Price: 1200

Traptanium Scimitar does more damage.

Scimitar Slasher
View Luminary of Light
Improve Traptanium Scimitar attacks.
Ascending Strike Speed of Light Spinning Slash
Knight Lightpath1upgrade1
Price: 1700

Traptanium Scimitar knocks enemies into the air.

Knight Lightpath1upgrade2
Price: 2200

While holding Attack 3, press Attack 2 to teleport the Light Up target and perform an upward strike.

Knight Lightpath1upgrade3
Price: 3000

Hold Attack 2 to charge up the Traptanium Scimitar and release a 360-degree attack.

Luminary of Light
View Scimitar Slasher
Improve Prismatic Pounce attacks
Radiant Radius Illumination Detonation Flash Dash
Knight Lightpath2upgrade1
Price: 1700

Prismatic Pounce hits a larger area and Light Auras are larger as well.

Knight Lightpath2upgrade2
Price: 2200

Light Auras explode before disappearing, damaging anything nearby.

Knight Lightpath2upgrade3
Price: 3000

Press Attack 2, Attack 2 for a powerful Prismatic Pounce attack and be invulernable while flickering.

Skylanders can use abilities depending on their level.

Starting Powers

  • Bringer of Light (Primary Attack): Press (Y) to strike with your mighty sword of light.
  • Pacification (Secondary Attack): Press (X) to unleash a devastating leaping blow onto your enemies.


  • Righteous Blade (requires level: 6): Use your power of your new sword! After a minimum of two strikes of the Bringer of Light combo, press (X) to execute a smiting blow.
  • Light Traveller (requires level: ??): Hold (X) to summon a trail of holy light which damages your opponent. Hold it long enough to teleport and punish them more. If (X) is released, Knight Light will leap onto them just like he does with Pacification.
  • Aura of Serenity (requires level: ??): At the end of Pacification, Knight Life creates a magic circle of serenity that slows enemies. Press (X) to use Pacification.

Trap Attack Preview

Knight Lighttrapattack
Trap Attack: Fill up the Trap Attack gauge by defeating enemies and collecting TRAPTANIUM shards.
Once the gauge is full, press [L] to unleash a devastating attack, unique to each Trap Master!


Battle Cries

  • "See the light!"
  • "Rise and shine!"
  • "Time to shine!"
  • "Illuminating!"
  • "Outshining the rest!"
  • "The light in the night!"
  • "Spreading my wings!" - opening a gate
  • "Feeling stronger!" - when Traptanium Scimitar glows
  • "Ready for battle!"
  • "Unstoppable!" - when he destroys a traptanium cluster
  • "Of gold and glory!" - when opening a treasure chest
  • "Fortune favors the brave!"
  • "Power burst!" - when leveling up
  • "More power!"
  • "My future is looking bright!" - when checking stats
  • "A cut above all others!"
  • "I look rather distinguished!" - when wearing a hat
  • "A choice beyond reason!"
  • "Hm, a name for the ages! - when given a nickname
  • "Let my new name be known!"

Character Trailers



  • Both he and Knight Mare both have the word 'knight' in their names.
    • Knight Light and Knight Mare both have names that play on terms that involve sleep.
  • His name is a play on nightlight, a small lamp that provides light in dark areas during the night.
  • He loosely resembles an angel or seraph.
    • He also slightly resembles a harpy.
      • Knight Light also resembles to Angemon from the Digimon franchise, both are angelic beings who wear masks that obscure half of their face only exposing their mouths.
    • One of his Passive abilities in Ring of Heroes creates a halo around a random ally after he is defeated, supporting that he might be one himself.
  • He has the highest health out of all the Trap Masters.
  • Despite not having a flight upgrade, Knight Light can fly by double tapping the jump button.
  • Knight Light is the first Skylander to have a Doom Raider mentioned in their backstory.


  1. Skylanders Trap Team: Master Eon's Official Guide, page 68
LightSymbolSkylanders Light Skylanders LightSymbolSkylanders

Skylanders: Trap Team
Knight Light - Spotlight
Skylanders: SuperChargers
Skylanders: Imaginators
Aurora - Blaster-Tron
Alt Decos
Legendary Astroblast - Solar Flare Aurora
Ring of Heroes Alter Egos
Light Flashwing - Light Hex - Light Jet-Vac

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