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Autogyro Adventure is the fourteenth level in Skylanders: Giants, in which the Skylanders fly through a series of Arkeyan tunnels in an Arkeyan Copter, aiming for the Lost City of Arkus. Along the way, the Skylanders stop at various platforms; some are optional, but others are required stops to gather Arkeyan keys for locked gateways.

Description

Autogyro Adventure takes place in a series of long underground tunnels inhabited by ancient Arkeyan defenses. Quicksilver flows through the level's main tunnel, while its secondary landing platforms lead to dark, cavernous rooms.

Elemental Gates

List of Areas to Find

  • The Caverns
  • Forgotten Hollows (Undead)
  • Hidden Crypt
  • Neverending Falls (Water)
  • Cold Storage Area Z
  • Maze of Myth (Magic)
  • The Source
  • Auric's Hidden Vault
  • Hall of Silence (Air)
  • Cold Storage Area A
  • Cold Storage Area B
  • Gear Box
  • The Long Hall
  • The Machine (Water)
  • Final Tour of Duty

New enemies

Hats

  • Future Hat
  • Bottle Cap Hat

Story Scroll

  • Wilikin Neighbors?

Soul Gem

Legendary Treasure

  • Propeller Masthead

Quotes from Flynn

When getting hit

  • "Uh oh, look out!"
  • "Wowsers, that was close!"
  • "WHOA!"
  • "Whew!"
  • "WHOOOOOOAH!"
  • "Evasive manuvers!"
  • "Oh, well this came crazy in here!"
  • "We're really taking a beating!"
  • "You might wanna avoid taking so many hits here."
  • "We're getting hit a lot. Let's work on that."
  • "Don't know how much more of this we can take."
  • "I miss my balloon..."
  • "That's probably there's a copter resell value."

When crashing

  • "Ahhhh!!!!!"
  • "Emergency land--(finished in Time Town)"
  • "We're going down!"
  • "Uh oh..."

The Store

  • Robot Repellent Charm - 8,000 gold
  • Anvil Hat - 1,200 gold
  • Chompy Bot 9000 6 Skystone - 1,350 gold
  • Regeneration Power Up - 400 gold
  • Fairy Dust - 50 gold

Gallery

Trivia

  • Gold Icon in-game

    Gold Icon in-game

    The track labeled "Autogyro Adventure" in the Skylanders: Giants Official Soundtrack actually does not play within this level; instead, its music appears in The Lost City of Arkus.
    • Since Autogyro Adventure takes place near the city of Arkus, it is probable that its music was viewed as in the same family as the other Arkeyan-themed levels.
  • Autogyro Adventure's placeholder name was Arkeyan Copter Adventure.
  • Autogyro Adventure's in-game music foreshadows the melody of Bringing Order to Kaos!.
  • On the first stopping platform with grounded enemies, if the player defeats all the Arkeyan Duelists in a row, the Blaze Brewer will fall off the edge of the world. For this to happen, you have to defeat the Duelists with the Brewer off screen, then allow the Brewer to be on screen. He will jump, fail to clear the monster gate, and land on the edge of the platform, but will not fall. You now need to exit the room and re-enter it (defeating the Bomber is optional). When the Brewer is on screen again, he will jump again, and this time he will jump out of the map. You will know the glitch worked if the Brewer doesn’t die immediately when he jumps off the edge, and a ton of XP spawns in seemingly out of nowhere when you leave the room. Oddly, if this happens, a Blaze Brewer will be guarding the socket on the fourth required platform.
  • On the first stopping platform with grounded enemies, if you defeat all of the enemies guarding the first monster gate, trigger the second Blaze Brewer to run towards you, leave the room without defeating him, and come back, the Blaze Brewer will turn around a run back to his starting position for a few seconds, but will then turn back around before he gets there and start running towards you again. When he’s running towards you, you can walk right past the Blaze Brewer and he won’t attack you; instead, he will just keep running past you all the way to the entrance of the room, where he will then turn around and start walking back towards you.
  • In the third required room of the level, if you don’t attack the Arkeyan Shield Juggernaut that spawns just outside of the area with the crystals after you put the key back in its socket and instead just stay in the crystal area, he will not attack you and will instead just keep trying to walk into the area but will never be able to for some reason. He’ll also play a sped up version of his melee animation if you get close to him while he’s in this state, but it won’t hurt you. You can get behind him and push him into the crystal area and he’ll act normal. If you walk behind him while he’s in the walking state, leave the room, and re-enter it, he’ll just stand in place facing away from you and playing his idol animation, and he won’t attack or even notice you unless you walk into him.
  • The Crystal Golem that appears in the 4th required room will sometimes randomly fall out of the map and die while being carried up to the main area on his platform. This can also happen randomly with the two Arkeyan Bombers and the Blaze Brewer that are carried up on a platform in the second required room, as well as with the two Arkeyan Duelists and the Arkeyan Shield Juggernaut that are carried up on a platform in the third required room.
  • The block puzzle in the last section of the Chapter can be skipped if the player uses a Skylander (such as Drobot) who can boost on top of the blocks from the puzzle's entrance.
  • The icon for your gold in the ship section and the robot section in Secret Vault of Secrets resembles a coin from the Super Mario franchise.
  • When taking flight to escape the collapsing tunnels at the level's end, the player can fly around the city for as long as they like with no consequences. Doing so will enable them to hear parts of the escape flight theme that would otherwise be missed.
  • Autogyro Adventures does not include any Feats of Strength.
  • Crashing too many times can cause the Arkeyan Copter to glitch, replacing its UI with the Skylander's or creating other odd visual effects.
  • In Giants's alpha, Autogyro Adventure was notably different from its final design.
    • The Dread-Yacht originally appeared inside the tunnels at the beginning and end of the level.[2]
    • The alpha has no music during its on-foot segments.
    • At the beginning of the alpha level, Flynn implies that the caverns constitute a labyrinth, as he says, "Piece of cake - but... uh... which way do we go?" Cali later directs the Skylanders to "find the Giant Machine that opens the gate," and refers to Flynn as "Flyboy."[3] All of this dialogue was removed from the final game.
    • While flying, the copter's interface originally displayed a more primitive green health bar, white targeting circle, and blue ammunition bar. The copter could automatically fire rockets, and Arkeyan Ultrons and enemy copters appeared as enemies stationed throughout the tunnels, similar to their role in Secret Vault of Secrets. Players could also switch Skylanders in mid-flight, causing their new Skylander to stand on top of the flying copter. A unique early version of the piloting music theme incorporating a male choir, played during these flight sections.[4] The alpha's copter was also prone to visual glitches and abnormal movements.
    • Most of the level's assets - including platforms, walls, shields, floors obstacles, gateways, and the giant gear in the Gear Box area - are differently colored, patterned, or textured in the alpha. As a result, most of its indoor rooms appear more refined than in the final level, being richly decorated rather than hewn from barren stone.
    • The alpha level's quicksilver looks like regular water, lending a greenish tint to the area.
    • The alpha's collectibles, breakables, and grounded enemies are missing entirely.
    • In the alpha, the Weapon Master's hologram is missing from the Undead Gate. The camera originally panned out to show the player the entire elemental area, a feature removed from the final game. The area reused the stone block designs from Darklight Crypt but omitted their directional arrows, forcing the player to experiment by touching them from various directions.[5]
    • The Undead Gate originally included a secret cave that players could drop into, which was also removed from the final game. Curiously, the cave's inaccessible indented entrance can still be seen in the final level. This secret room is the only place in the level in which the player can clearly view Autogyro Adventure's dark, cloudy skybox, although other rooms in the alpha use the sky as a backdrop. The final level omits these glimpses of the sky in favor of regular black backdrops. [6]
    • As with the ambush in the alpha of Glacier Gully, the Evil Knight Minion ambush in the alpha's Undead Gate borrows the Kaos battle music from Skylanders: Spyro's Adventure.
    • The platforms of Auric's Vault and the Cold Storage Areas were originally much wider, making the Skylander appear disproportionately small.
    • Lockmaster Imps originally served as placeholders for the snipers guarding the gates, popping swiftly in and out of their cove holes to fire rockets at the player.[7]
    • The moving platform design from the Air Gate in Arkeyan Armory was originally borrowed for use as pushblocks in Autogyro Adventure's alpha, recolored in blue and yellow.[8]
    • A seadog Skystones challenger originally appeared in place of the Weapon Master's Skystones-playing hologram.
    • The alpha refers to the gate keys as "Keycards," which is likely a reference to the Keycard in Arkeyan Armory.
    • After the player retrieved each key, Flynn originally declared, "Aces! Let's go!"[9]
    • The rocky foundation of the level's final isle was originally veined with blue quicksilver, calling back the aesthetics of Quicksilver Vault.[10]
  • In the alpha, the quicksilver can be walked on, as the game considers the area as a walkable water zone.

References

Levels
Giants
Skylands (World) - Cap'n Flynn's Ship (Hub)

Main Chapters
Time of the Giants - Junkyard Isles - Rumbletown - Cutthroat Carnival - Glacier Gully - Secret Vault of Secrets
Wilikin Village - Troll Home Security - Kaos' Kastle - Aerial Attack! - Drill-X's Big Rig - Molekin Mountain
The Oracle - Autogyro Adventure - Lost City of Arkus - Bringing Order to Kaos!
Battle Arenas
Slime Pipe - Docks of Doom - Cliff Dive Crag - Lockdown Islands - Sunrise Towers
Wheel of Power (Ultimate) - Metal Hive
3DS Chapters
Daring Rescue - Head Hunting - Lost and Found - Through the Ruins - Tiki Tumble - Sand Trap - The Tar Pits
The Windy Dunes - A Walk in the Park - Westernland - Tunnel of Love - Murky Waters - Stuck in the Mud
Overgrowth - Marsh Madness - Cannon Fodder - Ships Ahoy - Phantom Tide Rising - Saving Skylands